We Let the Internet Create Our Game, and It Actually Worked
What happens when you let the internet decide everything about a game? At Biscuit Games, we decided to find out. We launched a social series built around one big idea: create a game based entirely ...

Source: DEV Community
What happens when you let the internet decide everything about a game? At Biscuit Games, we decided to find out. We launched a social series built around one big idea: create a game based entirely on internet comments. From the genre and setting to the characters and worldbuilding, our community gets to shape the direction of the project while we document the process in real time. The goal is simple. We want to build a 2D game that is free to play on Steam and accessible for all ages. But the way we are making it is anything but ordinary. Instead of developing quietly behind the scenes, we are inviting players, artists, and viewers into the process from day one and showing how a game takes shape step by step. This is not just a marketing campaign. It is an experiment in collaborative game development. The idea behind the series Our first video opened with a simple hook: I’m going to make a game based on your comments only. That became the foundation of the series. We asked viewers to h